mlsanityData to 14 Oct 2026

Game of Coding With an Unknown Adversary

arXiv 2502.07109 ↗First posted 10 Feb 2025cs.IT cs.LG math.ITcited by 3

Not on the map. Why?

Abstract (arXiv)

Motivated by emerging decentralized applications, the game of coding framework has been recently introduced to address scenarios where the adversary's control over coded symbols surpasses the fundamental limits of traditional coding theory. Still, the reward mechanism available in decentralized systems, motivates the adversary to act rationally. While the decoder, as the data collector (DC), has an acceptance and rejection mechanism, followed by an estimation module, the adversary aims to maximize its utility, as an increasing function of (1) the chance of acceptance (to increase the reward), and (2) estimation error. On the other hand, the decoder also adjusts its acceptance rule to maximize its own utility, as (1) an increasing function of the chance of acceptance (to keep the system functional), (2) decreasing function of the estimation error. Prior works within this framework rely on the assumption that the game is complete, that is, both the DC and the adversary are fully aware of each other's utility functions. However, in practice, the decoder is often unaware of the utility of the adversary. To address this limitation, we develop an algorithm enabling the DC to commit to a strategy that achieves within the vicinity of the equilibrium, without knowledge of the adversary's utility function. Our approach builds on an observation that at the equilibrium, the relationship between the probability of acceptance and the mean squared error (MSE) follows a predetermined curve independent of the specific utility functions of the players. By exploiting this invariant relationship, the DC can iteratively refine its strategy based on observable parameters, converging to a near-optimal solution. We provide theoretical guarantees on sample complexity and accuracy of the proposed scheme.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 9 of its 23 references that are in the map. First posted on arXiv 10 Feb 2025.

Builds on

9 of 23 references.

References · 9

  1. 2017Strategic Classification from Revealed Preferencescited by 128
  2. 2018Lagrange Coded Computing: Optimal Design for Resiliency, Security and Privacycited by 66
  3. 2022Learning in Stackelberg Games with Non-myopic Agentscited by 29
  4. 2020Berrut Approximated Coded Computing: Straggler Resistance Beyond Polynomial Computingcited by 19
  5. 2020Learning to Play Sequential Games versus Unknown Opponentscited by 18
  6. 2018CodedSketch: A Coding Scheme for Distributed Computation of Approximated Matrix Multiplicationcited by 16
  7. 2023Robust Stackelberg Equilibriacited by 7
  8. 2024Game of Coding: Sybil Resistant Decentralized Machine Learning with Minimal Trust Assumptioncited by 5
  9. 2023"Zero Cost'' Majority Attacks on Permissionless Blockchainscited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.