Verbalized Bayesian Persuasion
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Abstract (arXiv)
Information design (ID) explores how a sender influence the optimal behavior of receivers to achieve specific objectives. While ID originates from everyday human communication, existing game-theoretic and machine learning methods often model information structures as numbers, which limits many applications to toy games. This work leverages LLMs and proposes a verbalized framework in Bayesian persuasion (BP), which extends classic BP to real-world games involving human dialogues for the first time. Specifically, we map the BP to a verbalized mediator-augmented extensive-form game, where LLMs instantiate the sender and receiver. To efficiently solve the verbalized game, we propose a generalized equilibrium-finding algorithm combining LLM and game solver. The algorithm is reinforced with techniques including verbalized commitment assumptions, verbalized obedience constraints, and information obfuscation. Numerical experiments in dialogue scenarios, such as recommendation letters, courtroom interactions, and law enforcement, validate that our framework can both reproduce theoretical results in classic BP and discover effective persuasion strategies in more complex natural language and multi-stage scenarios.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Feb 2025.
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Citing papers per year: 2025: 4; 2026: 1.
5 papers.
- 2025Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontierscited by 14
- 2025Game Theory Meets LLM and Agentic AI: Reimagining Cybersecurity for the Age of Intelligent Threatscited by 10
- 2025Make an Offer They Can't Refuse: Grounding Bayesian Persuasion in Real-World Dialogues without Pre-Commitmentcited by 1
- 2026Verification Required: The Impact of Information Credibility on AI Persuasioncited by 1
- 2025Policy-Conditioned Policies for Multi-Agent Task Solvingcited by 0
- 2026Verification Required: The Impact of Information Credibility on AI Persuasion1 Feb 2026
- 2025Policy-Conditioned Policies for Multi-Agent Task Solving24 Dec 2025
- 2025Make an Offer They Can't Refuse: Grounding Bayesian Persuasion in Real-World Dialogues without Pre-Commitment15 Oct 2025
- 2025Game Theory Meets LLM and Agentic AI: Reimagining Cybersecurity for the Age of Intelligent Threats14 Jul 2025
- 2025Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontiers13 Feb 2025