mlsanityData to 14 Oct 2026

Variance Reduction via Resampling and Experience Replay

arXiv 2502.00520 ↗First posted 1 Feb 2025stat.ML cs.LGcited by 0

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

Experience replay is a foundational technique in reinforcement learning that enhances learning stability by storing past experiences in a replay buffer and reusing them during training. Despite its practical success, its theoretical properties remain underexplored. In this paper, we present a theoretical framework that models experience replay using resampled U- and V-statistics, providing rigorous variance reduction guarantees. We apply this framework to policy evaluation tasks using the Least-Squares Temporal Difference (LSTD) algorithm and a Partial Differential Equation (PDE)-based model-free algorithm, demonstrating significant improvements in stability and efficiency, particularly in data-scarce scenarios. Beyond policy evaluation, we extend the framework to kernel ridge regression, showing that the experience replay-based method reduces the computational cost from the traditional O(n3) in time to as low as O(n2) in time while simultaneously reducing variance. Extensive numerical experiments validate our theoretical findings, demonstrating the broad applicability and effectiveness of experience replay in diverse machine learning tasks.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. First posted on arXiv 1 Feb 2025.

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