Flexible Blood Glucose Control: Offline Reinforcement Learning from Human Feedback
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Abstract (arXiv)
Reinforcement learning (RL) has demonstrated success in automating insulin dosing in simulated type 1 diabetes (T1D) patients but is currently unable to incorporate patient expertise and preference. This work introduces PAINT (Preference Adaptation for INsulin control in T1D), an original RL framework for learning flexible insulin dosing policies from patient records. PAINT employs a sketch-based approach for reward learning, where past data is annotated with a continuous reward signal to reflect patient's desired outcomes. Labelled data trains a reward model, informing the actions of a novel safety-constrained offline RL algorithm, designed to restrict actions to a safe strategy and enable preference tuning via a sliding scale. In-silico evaluation shows PAINT achieves common glucose goals through simple labelling of desired states, reducing glycaemic risk by 15% over a commercial benchmark. Action labelling can also be used to incorporate patient expertise, demonstrating an ability to pre-empt meals (+10% time-in-range post-meal) and address certain device errors (-1.6% variance post-error) with patient guidance. These results hold under realistic conditions, including limited samples, labelling errors, and intra-patient variability. This work illustrates PAINT's potential in real-world T1D management and more broadly any tasks requiring rapid and precise preference learning under safety constraints.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 0 of its 43 references that are in the map. First posted on arXiv 27 Jan 2025.
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