GUSLO: General and Unified Structured Light Optimization
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Abstract (arXiv)
Structured light (SL) 3D reconstruction captures the precise surface shape of objects, providing high-accuracy 3D data essential for industrial inspection and cultural heritage digitization. However, existing methods suffer from two key limitations: reliance on scene-specific calibration with manual parameter tuning, and optimization frameworks tailored to specific SL patterns, limiting their generalizability across varied scenarios. We propose General and Unified Structured Light Optimization (GUSLO), a novel framework addressing these issues through two coordinated innovations: (1) single-shot calibration via 2D triangulation-based interpolation that converts sparse matches into dense correspondence fields, and (2) artifact-aware photometric adaptation via explicit transfer functions, balancing generalization and color fidelity. We conduct diverse experiments covering binary, speckle, and color-coded settings. Results show that GUSLO consistently improves accuracy and cross-encoding robustness over conventional methods in challenging industrial and cultural scenarios.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 35 references that are in the map. First posted on arXiv 24 Jan 2025.
Builds on
4 of 35 references.
References · 4
- 2023On the use of deep learning for phase recoverycited by 20
- 2020End-to-end Full Projector Compensationcited by 10
- 2019End-to-end Projector Photometric Compensationcited by 8
- 2021Directionally Decomposing Structured Light for Projector Calibrationcited by 3
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