mlsanityData to 7 Oct 2026

Real-Time Neural-Enhancement for Online Cloud Gaming

arXiv 2501.06880 ↗First posted 12 Jan 2025cs.NI cs.CVcited by 1

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Abstract (arXiv)

Online Cloud gaming demands real-time, high-quality video transmission across variable wide-area networks (WANs). Neural-enhanced video transmission algorithms employing super-resolution (SR) for video quality enhancement have effectively challenged WAN environments. However, these SR-based methods require intensive fine-tuning for the whole video, making it infeasible in diverse online cloud gaming. To address this, we introduce River, a cloud gaming delivery framework designed based on the observation that video segment features in cloud gaming are typically repetitive and redundant. This permits a significant opportunity to reuse fine-tuned SR models, reducing the fine-tuning latency of minutes to query latency of milliseconds. To enable the idea, we design a practical system that addresses several challenges, such as model organization, online model scheduler, and transfer strategy. River first builds a content-aware encoder that fine-tunes SR models for diverse video segments and stores them in a lookup table. When delivering cloud gaming video streams online, River checks the video features and retrieves the most relevant SR models to enhance the frame quality. Meanwhile, if no existing SR model performs well enough for some video segments, River will further fine-tune new models and update the lookup table. Finally, to avoid the overhead of streaming model weight to the clients, River designs a prefetching strategy that predicts the models with the highest possibility of being retrieved. Our evaluation based on real video game streaming demonstrates River can reduce redundant training overhead by 44% and improve the Peak-Signal-to-Noise-Ratio by 1.81dB compared to the SOTA solutions. Practical deployment shows River meets real-time requirements, achieving approximately 720p 20fps on mobile devices.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 12 of its 44 references that are in the map. First posted on arXiv 12 Jan 2025.

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12 of 44 references.

References · 12

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2017Enhanced Deep Residual Networks for Single Image Super-Resolutioncited by 1,543
  3. 2014Image Super-Resolution Using Deep Convolutional Networkscited by 1,218
  4. 2015Accurate Image Super-Resolution Using Very Deep Convolutional Networkscited by 902
  5. 2022Activating More Pixels in Image Super-Resolution Transformercited by 433
  6. 2020SCAN: Learning to Classify Images without Labelscited by 351
  7. 2014Learning Fine-grained Image Similarity with Deep Rankingcited by 189
  8. 2021Achieving on-Mobile Real-Time Super-Resolution with Neural Architecture and Pruning Searchcited by 34
  9. 2021Real-Time Video Super-Resolution on Smartphones with Deep Learning, Mobile AI 2021 Challenge: Reportcited by 19
  10. 2022ARM: Any-Time Super-Resolution Methodcited by 19
  11. 2021Overfitting the Data: Compact Neural Video Delivery via Content-aware Feature Modulationcited by 15
  12. 2021Deep Neural Network-based Enhancement for Image and Video Streaming Systems: A Survey and Future Directionscited by 9

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Citing papers per year: 2025: 1.

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