mlsanityData to 14 Oct 2026

Real-Time Textless Dialogue Generation

arXiv 2501.04877 ↗First posted 8 Jan 2025cs.CL cs.AI cs.SDcited by 4

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Abstract (arXiv)

Recent advancements in large language models (LLMs) have led to significant progress in text-based dialogue systems. These systems can now generate high-quality responses that are accurate and coherent across a wide range of topics and tasks. However, spoken dialogue systems still lag behind in terms of naturalness. They tend to produce robotic interactions, with issues such as slow response times, overly generic or cautious replies, and a lack of natural rhythm and fluid turn-taking. This shortcoming is largely due to the over-reliance on the traditional cascaded design, which involve separate, sequential components, as well as the use of text as an intermediate representation. This paper propose a real-time, textless spoken dialogue generation model (RTTL-DG) that aims to overcome these challenges. Our system enables fluid turn-taking and generates responses with minimal delay by processing streaming spoken conversation directly. Additionally, our model incorporates backchannels, filters, laughter, and other paralinguistic signals, which are often absent in cascaded dialogue systems, to create more natural and human-like interactions. The implementations and generated samples are available in our repository: https://github.com/mailong25/rts2s-dg

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 8 Jan 2025.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 2.

4 papers.