GSAVS: Gaussian Splatting-based Autonomous Vehicle Simulator
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Abstract (arXiv)
Modern autonomous vehicle simulators feature an ever-growing library of assets, including vehicles, buildings, roads, pedestrians, and more. While this level of customization proves beneficial when creating virtual urban environments, this process becomes cumbersome when intending to train within a digital twin or a duplicate of a real scene. Gaussian splatting emerged as a powerful technique in scene reconstruction and novel view synthesis, boasting high fidelity and rendering speeds. In this paper, we introduce GSAVS, an autonomous vehicle simulator that supports the creation and development of autonomous vehicle models. Every asset within the simulator is a 3D Gaussian splat, including the vehicles and the environment. However, the simulator runs within a classical 3D engine, rendering 3D Gaussian splats in real-time. This allows the simulator to utilize the photorealism that 3D Gaussian splatting boasts while providing the customization and ease of use of a classical 3D engine.
Key facts. No citing papers in the map yet (data through 13 Oct 2026). Builds on 6 of its 21 references that are in the map. First posted on arXiv 25 Dec 2024.
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6 of 21 references.
References · 6
- 2017CARLA: An Open Urban Driving Simulatorcited by 2,439
- 2018Unity: A General Platform for Intelligent Agentscited by 232
- 2024A Survey on 3D Gaussian Splattingcited by 222
- 2024SCube: Instant Large-Scale Scene Reconstruction using VoxSplatscited by 57
- 2024LI-GS: Gaussian Splatting with LiDAR Incorporated for Accurate Large-Scale Reconstructioncited by 22
- 2024Slug Mobile: Test-Bench for RL Testingcited by 1
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