mlsanityData to 14 Oct 2026

DTSGAN: Learning Dynamic Textures via Spatiotemporal Generative Adversarial Network

arXiv 2412.16948 ↗First posted 22 Dec 2024cs.CVcited by 3

Not on the map. Why?

Abstract (arXiv)

Dynamic texture synthesis aims to generate sequences that are visually similar to a reference video texture and exhibit specific stationary properties in time. In this paper, we introduce a spatiotemporal generative adversarial network (DTSGAN) that can learn from a single dynamic texture by capturing its motion and content distribution. With the pipeline of DTSGAN, a new video sequence is generated from the coarsest scale to the finest one. To avoid mode collapse, we propose a novel strategy for data updates that helps improve the diversity of generated results. Qualitative and quantitative experiments show that our model is able to generate high quality dynamic textures and natural motion.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 9 of its 20 references that are in the map. First posted on arXiv 22 Dec 2024.

Builds on

9 of 20 references.

References · 9

  1. 2015Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shiftcited by 7,005
  2. 2018Large Scale GAN Training for High Fidelity Natural Image Synthesiscited by 2,626
  3. 2017Improved Training of Wasserstein GANscited by 2,235
  4. 2017MoCoGAN: Decomposing Motion and Content for Video Generationcited by 524
  5. 2016Generating Videos with Scene Dynamicscited by 376
  6. 2019SinGAN: Learning a Generative Model from a Single Natural Imagecited by 348
  7. 2018Learning Dynamic Generator Model by Alternating Back-Propagation Through Timecited by 18
  8. 2017Two-Stream Convolutional Networks for Dynamic Texture Synthesiscited by 15
  9. 2017Synthesising Dynamic Textures using Convolutional Neural Networkscited by 6

Built on by

Cited by year

Citing papers per year: 2025: 3.

3 papers.