mlsanityData to 7 Oct 2026

IDEA-Bench: How Far are Generative Models from Professional Designing?

arXiv 2412.11767 ↗First posted 16 Dec 2024cs.CVcited by 7

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Abstract (arXiv)

Real-world design tasks - such as picture book creation, film storyboard development using character sets, photo retouching, visual effects, and font transfer - are highly diverse and complex, requiring deep interpretation and extraction of various elements from instructions, descriptions, and reference images. The resulting images often implicitly capture key features from references or user inputs, making it challenging to develop models that can effectively address such varied tasks. While existing visual generative models can produce high-quality images based on prompts, they face significant limitations in professional design scenarios that involve varied forms and multiple inputs and outputs, even when enhanced with adapters like ControlNets and LoRAs. To address this, we introduce IDEA-Bench, a comprehensive benchmark encompassing 100 real-world design tasks, including rendering, visual effects, storyboarding, picture books, fonts, style-based, and identity-preserving generation, with 275 test cases to thoroughly evaluate a model's general-purpose generation capabilities. Notably, even the best-performing model only achieves 22.48 on IDEA-Bench, while the best general-purpose model only achieves 6.81. We provide a detailed analysis of these results, highlighting the inherent challenges and providing actionable directions for improvement. Additionally, we provide a subset of 18 representative tasks equipped with multimodal large language model (MLLM)-based auto-evaluation techniques to facilitate rapid model development and comparison. We releases the benchmark data, evaluation toolkits, and an online leaderboard at https://github.com/ali-vilab/IDEA-Bench, aiming to drive the advancement of generative models toward more versatile and applicable intelligent design systems.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 53 of its 70 references that are in the map. First posted on arXiv 16 Dec 2024.

Builds on

53 of 70 references.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 3; 2026: 3.

7 papers.

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  1. 2026ImagenWorld: Stress-Testing Image Generation Models with Explainable Human Evaluation on Open-ended Real-World Tasks
  2. 2026Graphic-Design-Bench: A Comprehensive Benchmark for Evaluating AI on Graphic Design Tasks
  3. 2026How Well Do Models Follow Visual Instructions? VIBE: A Systematic Benchmark for Visual Instruction-Driven Image Editing
  4. 2025SridBench: Benchmark of Scientific Research Illustration Drawing of Image Generation Model
  5. 2024CAD-Prompted Generative Models: A Pathway to Feasible and Novel Engineering Designs
  6. 2024Generative Visual Communication in the Era of Vision-Language Models
  7. 2025Factuality Matters: When Image Generation and Editing Meet Structured Visuals
  8. 2025Draw ALL Your Imagine: A Holistic Benchmark and Agent Framework for Complex Instruction-based Image Generation