PSMGD: Periodic Stochastic Multi-Gradient Descent for Fast Multi-Objective Optimization
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
Multi-objective optimization (MOO) lies at the core of many machine learning (ML) applications that involve multiple, potentially conflicting objectives (e.g., multi-task learning, multi-objective reinforcement learning, among many others). Despite the long history of MOO, recent years have witnessed a surge in interest within the ML community in the development of gradient manipulation algorithms for MOO, thanks to the availability of gradient information in many ML problems. However, existing gradient manipulation methods for MOO often suffer from long training times, primarily due to the need for computing dynamic weights by solving an additional optimization problem to determine a common descent direction that can decrease all objectives simultaneously. To address this challenge, we propose a new and efficient algorithm called Periodic Stochastic Multi-Gradient Descent (PSMGD) to accelerate MOO. PSMGD is motivated by the key observation that dynamic weights across objectives exhibit small changes under minor updates over short intervals during the optimization process. Consequently, our PSMGD algorithm is designed to periodically compute these dynamic weights and utilizes them repeatedly, thereby effectively reducing the computational overload. Theoretically, we prove that PSMGD can achieve state-of-the-art convergence rates for strongly-convex, general convex, and non-convex functions. Additionally, we introduce a new computational complexity measure, termed backpropagation complexity, and demonstrate that PSMGD could achieve an objective-independent backpropagation complexity. Through extensive experiments, we verify that PSMGD can provide comparable or superior performance to state-of-the-art MOO algorithms while significantly reducing training time.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 14 of its 31 references that are in the map. First posted on arXiv 14 Dec 2024.
Builds on
14 of 31 references.
References · 14
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Built on by
Citing papers per year: 2025: 3; 2026: 2.
5 papers.
- 2025Learning to Optimize Multi-Objective Alignment Through Dynamic Reward Weightingcited by 23
- 2025Gradient-Based Multi-Objective Deep Learning: Algorithms, Theories, Applications, and Beyondcited by 18
- 2026Beyond Student: An Asymmetric Network for Neural Network Inheritancecited by 1
- 2025Theoretical Framework for Tempered Fractional Gradient Descent: Application to Breast Cancer Classificationcited by 0
- 2026A Momentum-Based Variance-Reduced Algorithm for Federated Multiobjective Optimizationcited by 0
- 2026A Momentum-Based Variance-Reduced Algorithm for Federated Multiobjective Optimization24 Aug 2026
- 2026Beyond Student: An Asymmetric Network for Neural Network Inheritance10 Feb 2026
- 2025Learning to Optimize Multi-Objective Alignment Through Dynamic Reward Weighting14 Sep 2025
- 2025Theoretical Framework for Tempered Fractional Gradient Descent: Application to Breast Cancer Classification26 Apr 2025
- 2025Gradient-Based Multi-Objective Deep Learning: Algorithms, Theories, Applications, and Beyond19 Jan 2025
Similar, not cited
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- 2024Toward Automated Algorithm Design: A Survey and Practical Guide to Meta-Black-Box-Optimization
- 2024Gradient-based algorithms for multi-objective bi-level optimization
- 2025MetaBox-v2: A Unified Benchmark Platform for Meta-Black-Box Optimization
- 2025Preference-Guided Diffusion for Multi-Objective Offline Optimization
- 2024EmoDM: A Diffusion Model for Evolutionary Multi-objective Optimization
- 2025Aligned Multi Objective Optimization