mlsanityData to 14 Oct 2026

PSMGD: Periodic Stochastic Multi-Gradient Descent for Fast Multi-Objective Optimization

arXiv 2412.10961 ↗First posted 14 Dec 2024cs.LG cs.AIcited by 5

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

Multi-objective optimization (MOO) lies at the core of many machine learning (ML) applications that involve multiple, potentially conflicting objectives (e.g., multi-task learning, multi-objective reinforcement learning, among many others). Despite the long history of MOO, recent years have witnessed a surge in interest within the ML community in the development of gradient manipulation algorithms for MOO, thanks to the availability of gradient information in many ML problems. However, existing gradient manipulation methods for MOO often suffer from long training times, primarily due to the need for computing dynamic weights by solving an additional optimization problem to determine a common descent direction that can decrease all objectives simultaneously. To address this challenge, we propose a new and efficient algorithm called Periodic Stochastic Multi-Gradient Descent (PSMGD) to accelerate MOO. PSMGD is motivated by the key observation that dynamic weights across objectives exhibit small changes under minor updates over short intervals during the optimization process. Consequently, our PSMGD algorithm is designed to periodically compute these dynamic weights and utilizes them repeatedly, thereby effectively reducing the computational overload. Theoretically, we prove that PSMGD can achieve state-of-the-art convergence rates for strongly-convex, general convex, and non-convex functions. Additionally, we introduce a new computational complexity measure, termed backpropagation complexity, and demonstrate that PSMGD could achieve an objective-independent backpropagation complexity. Through extensive experiments, we verify that PSMGD can provide comparable or superior performance to state-of-the-art MOO algorithms while significantly reducing training time.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 14 of its 31 references that are in the map. First posted on arXiv 14 Dec 2024.

Builds on

14 of 31 references.

References · 14

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2 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 2.

5 papers.

Similar, not cited

Close in wording, no citation either way

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  4. 2024Gradient-based algorithms for multi-objective bi-level optimization
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  6. 2025Preference-Guided Diffusion for Multi-Objective Offline Optimization
  7. 2024EmoDM: A Diffusion Model for Evolutionary Multi-objective Optimization
  8. 2025Aligned Multi Objective Optimization