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Creating Hierarchical Dispositions of Needs in an Agent

arXiv 2412.00044 ↗First posted 23 Nov 2024cs.LG cs.AIcited by 0

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Abstract (arXiv)

We present a novel method for learning hierarchical abstractions that prioritize competing objectives, leading to improved global expected rewards. Our approach employs a secondary rewarding agent with multiple scalar outputs, each associated with a distinct level of abstraction. The traditional agent then learns to maximize these outputs in a hierarchical manner, conditioning each level on the maximization of the preceding level. We derive an equation that orders these scalar values and the global reward by priority, inducing a hierarchy of needs that informs goal formation. Experimental results on the Pendulum v1 environment demonstrate superior performance compared to a baseline implementation.We achieved state of the art results.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 11 of its 19 references that are in the map. First posted on arXiv 23 Nov 2024.

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References · 11

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
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  8. 2016Sample Efficient Actor-Critic with Experience Replaycited by 185
  9. 2019Weight Agnostic Neural Networkscited by 71
  10. 2019Deep Neuroevolution of Recurrent and Discrete World Modelscited by 22
  11. 2023Optimizing Attention and Cognitive Control Costs Using Temporally-Layered Architecturescited by 2

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