Learning to Stabilize Faces
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Abstract (arXiv)
Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. Stabilization is important for tasks like game development or movie making which require facial expressions to be cleanly separated from rigid head motion. Since manual stabilization is labor-intensive, there have been attempts to automate it. However, previous methods remain impractical: they either still require some manual input, produce imprecise alignments, rely on dubious heuristics and slow optimization, or assume a temporally ordered input. Instead, we present a new learning-based approach that is simple and fully automatic. We treat stabilization as a regression problem: given two face meshes, our network directly predicts the rigid transform between them that brings their skulls into alignment. We generate synthetic training data using a 3D Morphable Model (3DMM), exploiting the fact that 3DMM parameters separate skull motion from facial skin motion. Through extensive experiments we show that our approach outperforms the state-of-the-art both quantitatively and qualitatively on the tasks of stabilizing discrete sets of facial expressions as well as dynamic facial performances. Furthermore, we provide an ablation study detailing the design choices and best practices to help others adopt our approach for their own uses. Supplementary videos can be found on the project webpage syntec-research.github.io/FaceStab.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 0 of its 1 references that are in the map. First posted on arXiv 22 Nov 2024.
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Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversioncited by 14
- 2026THFM: A Unified Video Foundation Model for 4D Human Perception and Beyondcited by 5
- 2026GNM Head: A Generative aNthropometric Model of the human headcited by 2
- 2026Topologically Consistent Multi-view 3D Head Reconstruction via Coarse-Guided Layered Surface Samplingcited by 0
- 2026GNM Head: A Generative aNthropometric Model of the human head26 Jul 2026
- 2026Topologically Consistent Multi-view 3D Head Reconstruction via Coarse-Guided Layered Surface Sampling29 May 2026
- 2026THFM: A Unified Video Foundation Model for 4D Human Perception and Beyond26 Mar 2026
- 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversion12 Jan 2025