RoboCrowd: Scaling Robot Data Collection through Crowdsourcing
On the map: Offline RL and imitation learning from data → Robot manipulation imitation learning
Abstract (arXiv)
In recent years, imitation learning from large-scale human demonstrations has emerged as a promising paradigm for training robot policies. However, the burden of collecting large quantities of human demonstrations is significant in terms of collection time and the need for access to expert operators. We introduce a new data collection paradigm, RoboCrowd, which distributes the workload by utilizing crowdsourcing principles and incentive design. RoboCrowd helps enable scalable data collection and facilitates more efficient learning of robot policies. We build RoboCrowd on top of ALOHA (Zhao et al. 2023) -- a bimanual platform that supports data collection via puppeteering -- to explore the design space for crowdsourcing in-person demonstrations in a public environment. We propose three classes of incentive mechanisms to appeal to users' varying sources of motivation for interacting with the system: material rewards, intrinsic interest, and social comparison. We instantiate these incentives through tasks that include physical rewards, engaging or challenging manipulations, as well as gamification elements such as a leaderboard. We conduct a large-scale, two-week field experiment in which the platform is situated in a university cafe. We observe significant engagement with the system -- over 200 individuals independently volunteered to provide a total of over 800 interaction episodes. Our findings validate the proposed incentives as mechanisms for shaping users' data quantity and quality. Further, we demonstrate that the crowdsourced data can serve as useful pre-training data for policies fine-tuned on expert demonstrations -- boosting performance up to 20% compared to when this data is not available. These results suggest the potential for RoboCrowd to reduce the burden of robot data collection by carefully implementing crowdsourcing and incentive design principles.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data. First posted on arXiv 4 Nov 2024.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2026RDT2: Exploring the Scaling Limit of UMI Data Towards Zero-Shot Cross-Embodiment Generalizationcited by 29
- 2025Curating Demonstrations using Online Experiencecited by 16
- 2025A Taxonomy for Evaluating Generalist Robot Manipulation Policiescited by 15
- 2026SPINE: Bridging the Cyber-Physical Gap with Agentic AIcited by 0
- 2026SPINE: Bridging the Cyber-Physical Gap with Agentic AI29 Jun 2026
- 2026RDT2: Exploring the Scaling Limit of UMI Data Towards Zero-Shot Cross-Embodiment Generalization3 Feb 2026
- 2025Curating Demonstrations using Online Experience5 Mar 2025
- 2025A Taxonomy for Evaluating Generalist Robot Manipulation Policies3 Mar 2025
Similar, not cited
Close in wording, no citation either way
- 2025RoboCade: Gamifying Robot Data Collection
- 2018RoboTurk: A Crowdsourcing Platform for Robotic Skill Learning through Imitation
- 2024VITAL: Interactive Few-Shot Imitation Learning via Visual Human-in-the-Loop Corrections
- 2023MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations
- 2024So You Think You Can Scale Up Autonomous Robot Data Collection?
- 2024ARCADE: Scalable Demonstration Collection and Generation via Augmented Reality for Imitation Learning
- 2024Robot Learning with Super-Linear Scaling
- 2020Scalable Multi-Task Imitation Learning with Autonomous Improvement