StepCountJITAI: simulation environment for RL with application to physical activity adaptive intervention
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Abstract (arXiv)
The use of reinforcement learning (RL) to learn policies for just-in-time adaptive interventions (JITAIs) is of significant interest in many behavioral intervention domains including improving levels of physical activity. In a messaging-based physical activity JITAI, a mobile health app is typically used to send messages to a participant to encourage engagement in physical activity. In this setting, RL methods can be used to learn what intervention options to provide to a participant in different contexts. However, deploying RL methods in real physical activity adaptive interventions comes with challenges: the cost and time constraints of real intervention studies result in limited data to learn adaptive intervention policies. Further, commonly used RL simulation environments have dynamics that are of limited relevance to physical activity adaptive interventions and thus shed little light on what RL methods may be optimal for this challenging application domain. In this paper, we introduce StepCountJITAI, an RL environment designed to foster research on RL methods that address the significant challenges of policy learning for adaptive behavioral interventions.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 5 of its 13 references that are in the map. First posted on arXiv 1 Nov 2024.
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5 of 13 references.
References · 5
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2019Reinforcement Learning in Healthcare: A Surveycited by 308
- 2020Batch Policy Learning in Average Reward Markov Decision Processescited by 69
- 2023Assessing the Impact of Context Inference Error and Partial Observability on RL Methods for Just-In-Time Adaptive Interventionscited by 3
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