Predicting Chess Puzzle Difficulty with Transformers
Not on the map. Why?
Abstract (arXiv)
This study addresses the challenge of quantifying chess puzzle difficulty - a complex task that combines elements of game theory and human cognition and underscores its critical role in effective chess training. We present GlickFormer, a novel transformer-based architecture that predicts chess puzzle difficulty by approximating the Glicko-2 rating system. Unlike conventional chess engines that optimize for game outcomes, GlickFormer models human perception of tactical patterns and problem-solving complexity. The proposed model utilizes a modified ChessFormer backbone for spatial feature extraction and incorporates temporal information via factorized transformer techniques. This approach enables the capture of both spatial chess piece arrangements and move sequences, effectively modeling spatio-temporal relationships relevant to difficulty assessment. Experimental evaluation was conducted on a dataset of over 4 million chess puzzles. Results demonstrate GlickFormer's superior performance compared to the state-of-the-art ChessFormer baseline across multiple metrics. The algorithm's performance has also been recognized through its competitive results in the IEEE BigData 2024 Cup: Predicting Chess Puzzle Difficulty competition, where it placed 11th. The insights gained from this study have implications for personalized chess training and broader applications in educational technology and cognitive modeling.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 8 of its 17 references that are in the map. First posted on arXiv 14 Oct 2024.
Builds on
8 of 17 references.
References · 8
- 2017Attention Is All You Needcited by 59,932
- 2021ViViT: A Video Vision Transformercited by 1,610
- 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
- 2024Evidence of Learned Look-Ahead in a Chess-Playing Neural Networkcited by 33
- 2024Mastering Chess with a Transformer Modelcited by 14
- 2024HVT: A Comprehensive Vision Framework for Learning in Non-Euclidean Spacecited by 8
- 2020Restarting Algorithms: Sometimes there is Free Lunchcited by 5
- 2024Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTMcited by 4
Built on by
Citing papers per year: 2025: 1; 2026: 2.
3 papers.