mlsanityData to 13 Oct 2026

EvoMesh: Adaptive Physical Simulation with Hierarchical Graph Evolutions

arXiv 2410.03779 ↗First posted 3 Oct 2024cs.LG cs.AI cs.CEcited by 4

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Abstract (arXiv)

Graph neural networks have been a powerful tool for mesh-based physical simulation. To efficiently model large-scale systems, existing methods mainly employ hierarchical graph structures to capture multi-scale node relations. However, these graph hierarchies are typically manually designed and fixed, limiting their ability to adapt to the evolving dynamics of complex physical systems. We propose EvoMesh, a fully differentiable framework that jointly learns graph hierarchies and physical dynamics, adaptively guided by physical inputs. EvoMesh introduces anisotropic message passing, which enables direction-specific aggregation of dynamic features between nodes within each hierarchy, while simultaneously learning node selection probabilities for the next hierarchical level based on physical context. This design creates more flexible message shortcuts and enhances the model's capacity to capture long-range dependencies. Extensive experiments on five benchmark physical simulation datasets show that EvoMesh outperforms recent fixed-hierarchy message passing networks by large margins. The project page is available at https://hbell99.github.io/evo-mesh/.

Key facts. Cited by 4 papers in the map (data through 13 Oct 2026). Builds on 35 of its 49 references that are in the map. First posted on arXiv 3 Oct 2024.

Builds on

35 of 49 references.

References · 35

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23 more
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Cited by year (2026 to 13 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.