EmojiHeroVR: A Study on Facial Expression Recognition under Partial Occlusion from Head-Mounted Displays
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Abstract (arXiv)
Emotion recognition promotes the evaluation and enhancement of Virtual Reality (VR) experiences by providing emotional feedback and enabling advanced personalization. However, facial expressions are rarely used to recognize users' emotions, as Head-Mounted Displays (HMDs) occlude the upper half of the face. To address this issue, we conducted a study with 37 participants who played our novel affective VR game EmojiHeroVR. The collected database, EmoHeVRDB (EmojiHeroVR Database), includes 3,556 labeled facial images of 1,778 reenacted emotions. For each labeled image, we also provide 29 additional frames recorded directly before and after the labeled image to facilitate dynamic Facial Expression Recognition (FER). Additionally, EmoHeVRDB includes data on the activations of 63 facial expressions captured via the Meta Quest Pro VR headset for each frame. Leveraging our database, we conducted a baseline evaluation on the static FER classification task with six basic emotions and neutral using the EfficientNet-B0 architecture. The best model achieved an accuracy of 69.84% on the test set, indicating that FER under HMD occlusion is feasible but significantly more challenging than conventional FER.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 16 of its 45 references that are in the map. First posted on arXiv 4 Oct 2024.
Builds on
16 of 45 references.
References · 16
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4 more
- 2021Virtual Reality for Emotion Elicitation -- A Reviewcited by 11
- 2021Teacher-Student Training and Triplet Loss to Reduce the Effect of Drastic Face Occlusioncited by 9
- 2020Facial Expression Recognition Under Partial Occlusion from Virtual Reality Headsets based on Transfer Learningcited by 7
- 2019Recognizing Facial Expressions of Occluded Faces using Convolutional Neural Networkscited by 5
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Citing papers per year: 2024: 1; 2025: 0; 2026: 1.
2 papers.