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LTLf Synthesis on First-Order Agent Programs in Nondeterministic Environments

arXiv 2410.00726 ↗First posted 1 Oct 2024cs.AI cs.LOcited by 1

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Abstract (arXiv)

We investigate the synthesis of policies for high-level agent programs expressed in Golog, a language based on situation calculus that incorporates nondeterministic programming constructs. Unlike traditional approaches for program realization that assume full agent control or rely on incremental search, we address scenarios where environmental nondeterminism significantly influences program outcomes. Our synthesis problem involves deriving a policy that successfully realizes a given Golog program while ensuring the satisfaction of a temporal specification, expressed in Linear Temporal Logic on finite traces (LTLf), across all possible environmental behaviors. By leveraging an expressive class of first-order action theories, we construct a finite game arena that encapsulates program executions and tracks the satisfaction of the temporal goal. A game-theoretic approach is employed to derive such a policy. Experimental results demonstrate this approach's feasibility in domains with unbounded objects and non-local effects. This work bridges agent programming and temporal logic synthesis, providing a framework for robust agent behavior in nondeterministic environments.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 3 of its 39 references that are in the map. First posted on arXiv 1 Oct 2024.

Builds on

3 of 39 references.

References · 3

  1. 2017Symbolic LTLf Synthesiscited by 21
  2. 2015Bounded Situation Calculus Action Theoriescited by 10
  3. 2018SAT-based Explicit LTLf Satisfiability Checkingcited by 6

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Citing papers per year: 2026: 1.

1 paper.