Identify As A Human Does: A Pathfinder of Next-Generation Anti-Cheat Framework for First-Person Shooter Games
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Abstract (arXiv)
The gaming industry has experienced substantial growth, but cheating in online games poses a significant threat to the integrity of the gaming experience. Cheating, particularly in first-person shooter (FPS) games, can lead to substantial losses for the game industry. Existing anti-cheat solutions have limitations, such as client-side hardware constraints, security risks, server-side unreliable methods, and both-sides suffer from a lack of comprehensive real-world datasets. To address these limitations, the paper proposes HAWK, a server-side FPS anti-cheat framework for the popular game CS:GO. HAWK utilizes machine learning techniques to mimic human experts' identification process, leverages novel multi-view features, and it is equipped with a well-defined workflow. The authors evaluate HAWK with the first large and real-world datasets containing multiple cheat types and cheating sophistication, and it exhibits promising efficiency and acceptable overheads, shorter ban times compared to the in-use anti-cheat, a significant reduction in manual labor, and the ability to capture cheaters who evaded official inspections.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 5 of its 84 references that are in the map. First posted on arXiv 23 Sep 2024.
Builds on
5 of 84 references.
References · 5
- 2015Effective Approaches to Attention-based Neural Machine Translationcited by 1,024
- 2013Estimating Continuous Distributions in Bayesian Classifierscited by 53
- 2022GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooterscited by 7
- 2020Aim Low, Shoot High: Evading Aimbot Detectors by Mimicking User Behaviorcited by 3
- 2024CUPID: Improving Battle Fairness and Position Satisfaction in Online MOBA Games with a Re-matchmaking Systemcited by 2
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.