Anticipating Oblivious Opponents in Stochastic Games
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Abstract (arXiv)
We present an approach for systematically anticipating the actions and policies employed by oblivious environments in concurrent stochastic games, while maximizing a reward function. Our main contribution lies in the synthesis of a finite information state machine whose alphabet ranges over the actions of the environment. Each state of the automaton is mapped to a belief state about the policy used by the environment. We introduce a notion of consistency that guarantees that the belief states tracked by our automaton stays within a fixed distance of the precise belief state obtained by knowledge of the full history. We provide methods for checking consistency of an automaton and a synthesis approach which upon successful termination yields such a machine. We show how the information state machine yields an MDP that serves as the starting point for computing optimal policies for maximizing a reward function defined over plays. We present an experimental evaluation over benchmark examples including human activity data for tasks such as cataract surgery and furniture assembly, wherein our approach successfully anticipates the policies and actions of the environment in order to maximize the reward.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 9 of its 49 references that are in the map. First posted on arXiv 18 Sep 2024.
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References · 9
- 2013The Complexity of Decentralized Control of Markov Decision Processescited by 225
- 2020The IKEA ASM Dataset: Understanding People Assembling Furniture through Actions, Objects and Posecited by 95
- 2020Approximate information state for approximate planning and reinforcement learning in partially observed systemscited by 67
- 2013Solving POMDPs by Searching the Space of Finite Policiescited by 25
- 2013Learning Finite-State Controllers for Partially Observable Environmentscited by 18
- 2021Predictive Runtime Monitoring for Mobile Robots using Logic-Based Bayesian Intent Inferencecited by 8
- 2019Sparse tree search optimality guarantees in POMDPs with continuous observation spacescited by 7
- 2019Compact Representation of Value Function in Partially Observable Stochastic Gamescited by 2
- 2014Probabilistic Bisimulation: Naturally on Distributionscited by 1
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