Applying Action Masking and Curriculum Learning Techniques to Improve Data Efficiency and Overall Performance in Operational Technology Cyber Security using Reinforcement Learning
Not on the map. Why?
Abstract (arXiv)
In previous work, the IPMSRL environment (Integrated Platform Management System Reinforcement Learning environment) was developed with the aim of training defensive RL agents in a simulator representing a subset of an IPMS on a maritime vessel under a cyber-attack. This paper extends the use of IPMSRL to enhance realism including the additional dynamics of false positive alerts and alert delay. Applying curriculum learning, in the most difficult environment tested, resulted in an episode reward mean increasing from a baseline result of -2.791 to -0.569. Applying action masking, in the most difficult environment tested, resulted in an episode reward mean increasing from a baseline result of -2.791 to -0.743. Importantly, this level of performance was reached in less than 1 million timesteps, which was far more data efficient than vanilla PPO which reached a lower level of performance after 2.5 million timesteps. The training method which resulted in the highest level of performance observed in this paper was a combination of the application of curriculum learning and action masking, with a mean episode reward of 0.137. This paper also introduces a basic hardcoded defensive agent encoding a representation of cyber security best practice, which provides context to the episode reward mean figures reached by the RL agents. The hardcoded agent managed an episode reward mean of -1.895. This paper therefore shows that applications of curriculum learning and action masking, both independently and in tandem, present a way to overcome the complex real-world dynamics that are present in operational technology cyber security threat remediation.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 18 references that are in the map. First posted on arXiv 13 Sep 2024.
Builds on
8 of 18 references.
References · 8
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 903
- 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 350
- 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 268
- 2020A Closer Look at Invalid Action Masking in Policy Gradient Algorithmscited by 160
- 2020Action Space Shaping in Deep Reinforcement Learningcited by 45
- 2022Safe and Psychologically Pleasant Traffic Signal Control with Reinforcement Learning using Action Maskingcited by 6
- 2024Multi-Agent Reinforcement Learning for Maritime Operational Technology Cyber Securitycited by 2
Built on by
Not cited yet.