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Evaluating Neural Networks Architectures for Spring Reverb Modelling

arXiv 2409.04953 ↗First posted 8 Sep 2024cs.SD cs.AIcited by 0

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Abstract (arXiv)

Reverberation is a key element in spatial audio perception, historically achieved with the use of analogue devices, such as plate and spring reverb, and in the last decades with digital signal processing techniques that have allowed different approaches for Virtual Analogue Modelling (VAM). The electromechanical functioning of the spring reverb makes it a nonlinear system that is difficult to fully emulate in the digital domain with white-box modelling techniques. In this study, we compare five different neural network architectures, including convolutional and recurrent models, to assess their effectiveness in replicating the characteristics of this audio effect. The evaluation is conducted on two datasets at sampling rates of 16 kHz and 48 kHz. This paper specifically focuses on neural audio architectures that offer parametric control, aiming to advance the boundaries of current black-box modelling techniques in the domain of spring reverberation.

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References · 10

  1. 2015Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classificationcited by 3,611
  2. 2015Fast R-CNNcited by 2,933
  3. 2019Temporal FiLM: Capturing Long-Range Sequence Dependencies with Feature-Wise Modulationscited by 36
  4. 2020Automatic multitrack mixing with a differentiable mixing console of neural audio effectscited by 27
  5. 2021Efficient neural networks for real-time modeling of analog dynamic range compressioncited by 15
  6. 2019Probability density distillation with generative adversarial networks for high-quality parallel waveform generationcited by 14
  7. 2022Modelling black-box audio effects with time-varying feature modulationcited by 11
  8. 2019Modeling plate and spring reverberation using a DSP-informed deep neural networkcited by 5
  9. 2021Steerable discovery of neural audio effectscited by 3
  10. 2020A Comparison of Virtual Analog Modelling Techniques for Desktop and Embedded Implementationscited by 2

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