mlsanityData to 7 Oct 2026

UI-JEPA: Towards Active Perception of User Intent through Onscreen User Activity

arXiv 2409.04081 ↗First posted 6 Sep 2024cs.CL cs.AI cs.HCcited by 4

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Abstract (arXiv)

Generating user intent from a sequence of user interface (UI) actions is a core challenge in comprehensive UI understanding. Recent advancements in multimodal large language models (MLLMs) have led to substantial progress in this area, but their demands for extensive model parameters, computing power, and high latency makes them impractical for scenarios requiring lightweight, on-device solutions with low latency or heightened privacy. Additionally, the lack of high-quality datasets has hindered the development of such lightweight models. To address these challenges, we propose UI-JEPA, a novel framework that employs masking strategies to learn abstract UI embeddings from unlabeled data through self-supervised learning, combined with an LLM decoder fine-tuned for user intent prediction. We also introduce two new UI-grounded multimodal datasets, "Intent in the Wild" (IIW) and "Intent in the Tame" (IIT), designed for few-shot and zero-shot UI understanding tasks. IIW consists of 1.7K videos across 219 intent categories, while IIT contains 914 videos across 10 categories. We establish the first baselines for these datasets, showing that representations learned using a JEPA-style objective, combined with an LLM decoder, can achieve user intent predictions that match the performance of state-of-the-art large MLLMs, but with significantly reduced annotation and deployment resources. Measured by intent similarity scores, UI-JEPA outperforms GPT-4 Turbo and Claude 3.5 Sonnet by 10.0% and 7.2% respectively, averaged across two datasets. Notably, UI-JEPA accomplishes the performance with a 50.5x reduction in computational cost and a 6.6x improvement in latency in the IIW dataset. These results underscore the effectiveness of UI-JEPA, highlighting its potential for lightweight, high-performance UI understanding.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 21 of its 38 references that are in the map. First posted on arXiv 6 Sep 2024.

Builds on

21 of 38 references.

References · 21

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9 more
  1. 2021UIBert: Learning Generic Multimodal Representations for UI Understandingcited by 93
  2. 2024AutoAct: Automatic Agent Learning from Scratch for QA via Self-Planningcited by 81
  3. 2022Spotlight: Mobile UI Understanding using Vision-Language Models with a Focuscited by 62
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 2.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025FC-MIR: A Mobile Screen Awareness Framework for Intent-Aware Recommendation based on Frame-Compressed Multimodal Trajectory Reasoning
  2. 2024Ferret-UI 2: Mastering Universal User Interface Understanding Across Platforms
  3. 2025Small Models, Big Results: Achieving Superior Intent Extraction through Decomposition
  4. 2026Act with Intent: Distilling Behavior Intent for Vision-Language-Action Models
  5. 2024ShowUI: One Vision-Language-Action Model for GUI Visual Agent
  6. 2025ScreenLLM: Stateful Screen Schema for Efficient Action Understanding and Prediction
  7. 2026GUIDE: A Benchmark for Understanding and Assisting Users in Open-Ended GUI Tasks
  8. 2026GhostUI: Unveiling Hidden Interactions in Mobile UI