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Design and Evaluation of Camera-Centric Mobile Crowdsourcing Applications

arXiv 2409.03012 ↗First posted 4 Sep 2024cs.HC cs.CVcited by 0

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Abstract (arXiv)

The data that underlies automated methods in computer vision and machine learning, such as image retrieval and fine-grained recognition, often comes from crowdsourcing. In contexts that rely on the intrinsic motivation of users, we seek to understand how the application design affects a user's willingness to contribute and the quantity and quality of the data they capture. In this project, we designed three versions of a camera-based mobile crowdsourcing application, which varied in the amount of labeling effort requested of the user and conducted a user study to evaluate the trade-off between the level of user-contributed information requested and the quantity and quality of labeled images collected. The results suggest that higher levels of user labeling do not lead to reduced contribution. Users collected and annotated the most images using the application version with the highest requested level of labeling with no decrease in user satisfaction. In preliminary experiments, the additional labeled data supported increased performance on an image retrieval task.

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References · 4

  1. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  2. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
  3. 2016Crowdsourcing in Computer Visioncited by 31
  4. 2019Hotels-50K: A Global Hotel Recognition Datasetcited by 13

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