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Count-based Novelty Exploration in Classical Planning

arXiv 2408.13719 ↗First posted 25 Aug 2024cs.AIcited by 1

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Abstract (arXiv)

Count-based exploration methods are widely employed to improve the exploratory behavior of learning agents over sequential decision problems. Meanwhile, Novelty search has achieved success in Classical Planning through recording of the first, but not successive, occurrences of tuples. In order to structure the exploration, however, the number of tuples considered needs to grow exponentially as the search progresses. We propose a new novelty technique, classical count-based novelty, which aims to explore the state space with a constant number of tuples, by leveraging the frequency of each tuple's appearance in a search tree. We then justify the mechanisms through which lower tuple counts lead the search towards novel tuples. We also introduce algorithmic contributions in the form of a trimmed open list that maintains a constant size by pruning nodes with bad novelty values. These techniques are shown to complement existing novelty heuristics when integrated in a classical solver, achieving competitive results in challenging benchmarks from recent International Planning Competitions. Moreover, adapting our solver as the frontend planner in dual configurations that utilize both memory and time thresholds demonstrates a significant increase in instance coverage, surpassing current state-of-the-art solvers.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 3 of its 27 references that are in the map. First posted on arXiv 25 Aug 2024.

Builds on

3 of 27 references.

References · 3

  1. 2014The LAMA Planner: Guiding Cost-Based Anytime Planning with Landmarkscited by 87
  2. 2021Approximate Novelty Searchcited by 4
  3. 2021Planning for Novelty: Width-Based Algorithms for Common Problems in Control, Planning and Reinforcement Learningcited by 2

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