Smartphone-based Eye Tracking System using Edge Intelligence and Model Optimisation
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Abstract (arXiv)
A significant limitation of current smartphone-based eye-tracking algorithms is their low accuracy when applied to video-type visual stimuli, as they are typically trained on static images. Also, the increasing demand for real-time interactive applications like games, VR, and AR on smartphones requires overcoming the limitations posed by resource constraints such as limited computational power, battery life, and network bandwidth. Therefore, we developed two new smartphone eye-tracking techniques for video-type visuals by combining Convolutional Neural Networks (CNN) with two different Recurrent Neural Networks (RNN), namely Long Short Term Memory (LSTM) and Gated Recurrent Unit (GRU). Our CNN+LSTM and CNN+GRU models achieved an average Root Mean Square Error of 0.955 cm and 1.091 cm, respectively. To address the computational constraints of smartphones, we developed an edge intelligence architecture to enhance the performance of smartphone-based eye tracking. We applied various optimisation methods like quantisation and pruning to deep learning models for better energy, CPU, and memory usage on edge devices, focusing on real-time processing. Using model quantisation, the model inference time in the CNN+LSTM and CNN+GRU models was reduced by 21.72% and 19.50%, respectively, on edge devices.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 5 of its 29 references that are in the map. First posted on arXiv 22 Aug 2024.
Builds on
5 of 29 references.
References · 5
- 2020Towards End-to-end Video-based Eye-Trackingcited by 39
- 2018Recurrent CNN for 3D Gaze Estimation using Appearance and Shape Cuescited by 21
- 2021Quantization of Deep Neural Networks for Accurate Edge Computingcited by 13
- 2023An End-to-End Review of Gaze Estimation and its Interactive Applications on Handheld Mobile Devicescited by 13
- 2022AI Augmented Edge and Fog Computing: Trends and Challengescited by 7
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Citing papers per year: 2026: 1.
1 paper.