Using Part-based Representations for Explainable Deep Reinforcement Learning
On the map: Deep reinforcement learning methods → Interpretable and logic-guided RL
Abstract (arXiv)
Utilizing deep learning models to learn part-based representations holds significant potential for interpretable-by-design approaches, as these models incorporate latent causes obtained from feature representations through simple addition. However, training a part-based learning model presents challenges, particularly in enforcing non-negative constraints on the model's parameters, which can result in training difficulties such as instability and convergence issues. Moreover, applying such approaches in Deep Reinforcement Learning (RL) is even more demanding due to the inherent instabilities that impact many optimization methods. In this paper, we propose a non-negative training approach for actor models in RL, enabling the extraction of part-based representations that enhance interpretability while adhering to non-negative constraints. To this end, we employ a non-negative initialization technique, as well as a modified sign-preserving training method, which can ensure better gradient flow compared to existing approaches. We demonstrate the effectiveness of the proposed approach using the well-known Cartpole benchmark.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Interpretable and logic-guided RL, one of 15 directions in Deep reinforcement learning methods. Builds on 12 of its 26 references that are in the map. First posted on arXiv 21 Aug 2024.
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References · 12
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