MDP Geometry, Normalization and Reward Balancing Solvers
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Abstract (arXiv)
We present a new geometric interpretation of Markov Decision Processes (MDPs) with a natural normalization procedure that allows us to adjust the value function at each state without altering the advantage of any action with respect to any policy. This advantage-preserving transformation of the MDP motivates a class of algorithms which we call Reward Balancing, which solve MDPs by iterating through these transformations, until an approximately optimal policy can be trivially found. We provide a convergence analysis of several algorithms in this class, in particular showing that for MDPs for unknown transition probabilities we can improve upon state-of-the-art sample complexity results.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 10 of its 34 references that are in the map. First posted on arXiv 9 Jul 2024.
Builds on
10 of 34 references.
References · 10
- 2021Is Q-Learning Minimax Optimal? A Tight Sample Complexity Analysiscited by 89
- 2019Stochastic approximation with cone-contractive operators: Sharp ℓ_∞-bounds for Q-learningcited by 74
- 2020The Value-Improvement Path: Towards Better Representations for Reinforcement Learningcited by 60
- 2019A Geometric Perspective on Optimal Representations for Reinforcement Learningcited by 54
- 2023The Blessing of Heterogeneity in Federated Q-Learning: Linear Speedup and Beyondcited by 34
- 2019The Value Function Polytope in Reinforcement Learningcited by 29
- 2021Sample and Communication-Efficient Decentralized Actor-Critic Algorithms with Finite-Time Analysiscited by 25
- 2020Towards Understanding Asynchronous Advantage Actor-critic: Convergence and Linear Speedupcited by 23
- 2020Finite-Sample Analysis of Stochastic Approximation Using Smooth Convex Envelopescited by 19
- 2013The Value Iteration Algorithm is Not Strongly Polynomial for Discounted Dynamic Programmingcited by 4
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Citing papers per year: 2025: 2.
2 papers.