mlsanityData to 14 Oct 2026

Inception: Efficiently Computable Misinformation Attacks on Markov Games

arXiv 2406.17114 ↗First posted 24 Jun 2024cs.LG cs.CR cs.GTcited by 1

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Abstract (arXiv)

We study security threats to Markov games due to information asymmetry and misinformation. We consider an attacker player who can spread misinformation about its reward function to influence the robust victim player's behavior. Given a fixed fake reward function, we derive the victim's policy under worst-case rationality and present polynomial-time algorithms to compute the attacker's optimal worst-case policy based on linear programming and backward induction. Then, we provide an efficient inception ("planting an idea in someone's mind") attack algorithm to find the optimal fake reward function within a restricted set of reward functions with dominant strategies. Importantly, our methods exploit the universal assumption of rationality to compute attacks efficiently. Thus, our work exposes a security vulnerability arising from standard game assumptions under misinformation.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 8 of its 23 references that are in the map. First posted on arXiv 24 Jun 2024.

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8 of 23 references.

References · 8

  1. 2019Adversarial Policies: Attacking Deep Reinforcement Learningcited by 214
  2. 2020Policy Teaching via Environment Poisoning: Training-time Adversarial Attacks against Reinforcement Learningcited by 81
  3. 2019Policy Poisoning in Batch Reinforcement Learning and Controlcited by 70
  4. 2020Policy Teaching in Reinforcement Learning via Environment Poisoning Attackscited by 24
  5. 2022Understanding the Limits of Poisoning Attacks in Episodic Reinforcement Learningcited by 21
  6. 2022Reward Poisoning Attacks on Offline Multi-Agent Reinforcement Learningcited by 20
  7. 2013Fast Planning in Stochastic Gamescited by 4
  8. 2023Minimally Modifying a Markov Game to Achieve Any Nash Equilibrium and Valuecited by 3

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