Roping in Uncertainty: Robustness and Regularization in Markov Games
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Abstract (arXiv)
We study robust Markov games (RMG) with s-rectangular uncertainty. We show a general equivalence between computing a robust Nash equilibrium (RNE) of a s-rectangular RMG and computing a Nash equilibrium (NE) of an appropriately constructed regularized MG. The equivalence result yields a planning algorithm for solving s-rectangular RMGs, as well as provable robustness guarantees for policies computed using regularized methods. However, we show that even for just reward-uncertain two-player zero-sum matrix games, computing an RNE is PPAD-hard. Consequently, we derive a special uncertainty structure called efficient player-decomposability and show that RNE for two-player zero-sum RMG in this class can be provably solved in polynomial time. This class includes commonly used uncertainty sets such as L1 and L_∞ ball uncertainty sets.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 22 of its 51 references that are in the map. First posted on arXiv 13 Jun 2024.
Builds on
22 of 51 references.
References · 22
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10 more
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Citing papers per year: 2024: 1; 2025: 0; 2026: 4.
5 papers.
- 2024Tractable Equilibrium Computation in Markov Games through Risk Aversioncited by 3
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- 2026Social Laws for Multi-agent Coordination in Stochastic Environmentscited by 0
- 2026Robust Nash Alignment under Preference Uncertaintycited by 0
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- 2026Social Laws for Multi-agent Coordination in Stochastic Environments16 Sep 2026
- 2026Online Security Learning in Cooperative Multi-Agent Systems under Hidden Byzantine Attacks6 Aug 2026
- 2026Strategically Robust Multi-Agent Reinforcement Learning with Linear Function Approximation10 Mar 2026
- 2024Tractable Equilibrium Computation in Markov Games through Risk Aversion20 Jun 2024