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Injecting Combinatorial Optimization into MCTS: Application to the Board Game boop

arXiv 2406.08766 ↗First posted 13 Jun 2024cs.AIcited by 0

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Abstract (arXiv)

Games, including abstract board games, constitute a convenient ground to create, design, and improve new AI methods. In this field, Monte Carlo Tree Search is a popular algorithm family, aiming to build game trees and explore them efficiently. Combinatorial Optimization, on the other hand, aims to model and solve problems with an objective to optimize and constraints to satisfy, and is less common in Game AI. We believe however that both methods can be combined efficiently, by injecting Combinatorial Optimization into Monte Carlo Tree Search to help the tree search, leading to a novel combination of these two techniques. Tested on the board game boop., our method beats 96% of the time the Monte Carlo Tree Search algorithm baseline. We conducted an ablation study to isolate and analyze which injections and combinations of injections lead to such performances. Finally, we opposed our AI method against human players on the Board Game Arena platform, and reached a 373 ELO rating after 51 boop. games, with a 69% win rate and finishing ranked 56th worldwide on the platform over 5,316 boop. players.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 18 references that are in the map. First posted on arXiv 13 Jun 2024.

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References · 3

  1. 2020A Closer Look at Invalid Action Masking in Policy Gradient Algorithmscited by 171
  2. 2021Monte Carlo Tree Search: A Review of Recent Modifications and Applicationscited by 161
  3. 2018Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristicscited by 28

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