mlsanityData to 7 Oct 2026

Multi-Agent Imitation Learning: Value is Easy, Regret is Hard

arXiv 2406.04219 ↗First posted 6 Jun 2024cs.LGcited by 11

On the map: Offline RL and imitation learning from data → Imitation learning methods

Abstract (arXiv)

We study a multi-agent imitation learning (MAIL) problem where we take the perspective of a learner attempting to coordinate a group of agents based on demonstrations of an expert doing so. Most prior work in MAIL essentially reduces the problem to matching the behavior of the expert within the support of the demonstrations. While doing so is sufficient to drive the value gap between the learner and the expert to zero under the assumption that agents are non-strategic, it does not guarantee robustness to deviations by strategic agents. Intuitively, this is because strategic deviations can depend on a counterfactual quantity: the coordinator's recommendations outside of the state distribution their recommendations induce. In response, we initiate the study of an alternative objective for MAIL in Markov Games we term the regret gap that explicitly accounts for potential deviations by agents in the group. We first perform an in-depth exploration of the relationship between the value and regret gaps. First, we show that while the value gap can be efficiently minimized via a direct extension of single-agent IL algorithms, even value equivalence can lead to an arbitrarily large regret gap. This implies that achieving regret equivalence is harder than achieving value equivalence in MAIL. We then provide a pair of efficient reductions to no-regret online convex optimization that are capable of minimizing the regret gap (a) under a coverage assumption on the expert (MALICE) or (b) with access to a queryable expert (BLADES).

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 19 of its 28 references that are in the map. First posted on arXiv 6 Jun 2024.

Builds on

19 of 28 references.

Closest ancestors · 7

Same direction, newest first

  1. 2022Sequence Model Imitation Learning with Unobserved Contexts3 Aug
  2. 2022Minimax Optimal Online Imitation Learning via Replay Estimation30 May
  3. 2022Causal Imitation Learning under Temporally Correlated Noise2 Feb
  4. 2021Of Moments and Matching: A Game-Theoretic Framework for Closing the Imitation Gap4 Mar
  5. 2021Feedback in Imitation Learning: The Three Regimes of Covariate Shift4 Feb
  6. 2018An Algorithmic Perspective on Imitation Learning16 Nov
  7. 2018Multi-Agent Generative Adversarial Imitation Learning26 Jul

Other references · 12

  1. 2022Generative Adversarial Networkscited by 5,603
  2. 2017Learning Robust Rewards with Adversarial Inverse Reinforcement Learningcited by 485
  3. 2023Waymax: An Accelerated, Data-Driven Simulator for Large-Scale Autonomous Driving Researchcited by 158
  4. 2020The Value Equivalence Principle for Model-Based Reinforcement Learningcited by 88
  5. 2017Coordinated Multi-Agent Imitation Learningcited by 70
  6. 2022Nocturne: a scalable driving benchmark for bringing multi-agent learning one step closer to the real worldcited by 56
  7. 2018Multi-Agent Imitation Learning for Driving Simulationcited by 49
  8. 2023Inverse Reinforcement Learning without Reinforcement Learningcited by 35
  9. 2024Hybrid Inverse Reinforcement Learningcited by 31
  10. 2013Computational Rationalization: The Inverse Equilibrium Problemcited by 24
  11. 2022Regret Minimization and Convergence to Equilibria in General-sum Markov Gamescited by 22
  12. 2023Massively Scalable Inverse Reinforcement Learning in Google Mapscited by 11

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 5; 2026: 4.

11 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Imitation Learning as Return Distribution Matching
  2. 2022A Ranking Game for Imitation Learning
  3. 2020Robust Asymmetric Learning in POMDPs
  4. 2023Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games
  5. 2020Bridging the Imitation Gap by Adaptive Insubordination
  6. 2019Reinforced Imitation in Heterogeneous Action Space
  7. 2024A Bayesian Solution To The Imitation Gap
  8. 2021Imitation Learning by Reinforcement Learning