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Efficient Learning in Chinese Checkers: Comparing Parameter Sharing in Multi-Agent Reinforcement Learning

arXiv 2405.18733 ↗First posted 29 May 2024cs.AIcited by 0

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Abstract (arXiv)

We show that multi-agent reinforcement learning (MARL) with full parameter sharing outperforms independent and partially shared architectures in the competitive perfect-information homogenous game of Chinese Checkers. To run our experiments, we develop a new MARL environment: variable-size, six-player Chinese Checkers. This custom environment was developed in PettingZoo and supports all traditional rules of the game including chaining jumps. This is, to the best of our knowledge, the first implementation of Chinese Checkers that remains faithful to the true game. Chinese Checkers is difficult to learn due to its large branching factor and potentially infinite horizons. We borrow the concept of branching actions (submoves) from complex action spaces in other RL domains, where a submove may not end a player's turn immediately. This drastically reduces the dimensionality of the action space. Our observation space is inspired by AlphaGo with many binary game boards stacked in a 3D array to encode information. The PettingZoo environment, training and evaluation logic, and analysis scripts can be found on hrefhttps://github.com/noahadhikari/pettingzoo-chinese-checkersGithub.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 7 of its 14 references that are in the map. First posted on arXiv 29 May 2024.

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References · 7

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2016OpenAI Gymcited by 1,684
  3. 2020PettingZoo: Gym for Multi-Agent Reinforcement Learningcited by 209
  4. 2019A Review of Cooperative Multi-Agent Deep Reinforcement Learningcited by 147
  5. 2017Action Branching Architectures for Deep Reinforcement Learningcited by 90
  6. 2022It Takes Four to Tango: Multiagent Selfplay for Automatic Curriculum Generationcited by 14
  7. 2019Towards Understanding Chinese Checkers with Heuristics, Monte Carlo Tree Search, and Deep Reinforcement Learningcited by 1

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