Augmented Conversation with Embedded Speech-Driven On-the-Fly Referencing in AR
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Abstract (arXiv)
This paper introduces the concept of augmented conversation, which aims to support co-located in-person conversations via embedded speech-driven on-the-fly referencing in augmented reality (AR). Today computing technologies like smartphones allow quick access to a variety of references during the conversation. However, these tools often create distractions, reducing eye contact and forcing users to focus their attention on phone screens and manually enter keywords to access relevant information. In contrast, AR-based on-the-fly referencing provides relevant visual references in real-time, based on keywords extracted automatically from the spoken conversation. By embedding these visual references in AR around the conversation partner, augmented conversation reduces distraction and friction, allowing users to maintain eye contact and supporting more natural social interactions. To demonstrate this concept, we developed system, a Hololens-based interface that leverages real-time speech recognition, natural language processing and gaze-based interactions for on-the-fly embedded visual referencing. In this paper, we explore the design space of visual referencing for conversations, and describe our our implementation -- building on seven design guidelines identified through a user-centered design process. An initial user study confirms that our system decreases distraction and friction in conversations compared to smartphone searches, while providing highly useful and relevant information.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 2 of its 52 references that are in the map. First posted on arXiv 28 May 2024.
Builds on
2 of 52 references.
References · 2
Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2026VisionClaw: Always-On AI Agents through Smart Glassescited by 4
- 2026From Speech-to-Spatial: Grounding Utterances on A Live Shared View with Augmented Realitycited by 1
- 2025Do We Need Responsible XR? Drawing on Responsible AI to Inform Ethical Research and Practice into XRAI / the Metaversecited by 0
- 2026SIAgent: Spatial Interaction Agent via LLM-powered Eye-Hand Motion Intent Understanding in VRcited by 0
- 2026VisionClaw: Always-On AI Agents through Smart Glasses3 Apr 2026
- 2026SIAgent: Spatial Interaction Agent via LLM-powered Eye-Hand Motion Intent Understanding in VR28 Feb 2026
- 2026From Speech-to-Spatial: Grounding Utterances on A Live Shared View with Augmented Reality3 Feb 2026
- 2025Do We Need Responsible XR? Drawing on Responsible AI to Inform Ethical Research and Practice into XRAI / the Metaverse6 Apr 2025