Modeling Real-Time Interactive Conversations as Timed Diarized Transcripts
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Abstract (arXiv)
Chatbots built upon language models have exploded in popularity, but they have largely been limited to synchronous, turn-by-turn dialogues. In this paper we present a simple yet general method to simulate real-time interactive conversations using pretrained text-only language models, by modeling timed diarized transcripts and decoding them with causal rejection sampling. We demonstrate the promise of this method with two case studies: instant messenger dialogues and spoken conversations, which require generation at about 30 tok/s and 20 tok/s respectively to maintain real-time interactivity. These capabilities can be added into language models using relatively little data and run on commodity hardware.
Key facts. Cited by 1 paper in the map (data through 13 Oct 2026). Builds on 14 of its 35 references that are in the map. First posted on arXiv 21 May 2024.
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14 of 35 references.
References · 14
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Citing papers per year: 2024: 1.
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