mlsanityData to 14 Oct 2026

GASE: Graph Attention Sampling with Edges Fusion for Solving Vehicle Routing Problems

arXiv 2405.12475 ↗First posted 21 May 2024cs.LG cs.AIcited by 2

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

Learning-based methods have become increasingly popular for solving vehicle routing problems due to their near-optimal performance and fast inference speed. Among them, the combination of deep reinforcement learning and graph representation allows for the abstraction of node topology structures and features in an encoder-decoder style. Such an approach makes it possible to solve routing problems end-to-end without needing complicated heuristic operators designed by domain experts. Existing research studies have been focusing on novel encoding and decoding structures via various neural network models to enhance the node embedding representation. Despite the sophisticated approaches applied, there is a noticeable lack of consideration for the graph-theoretic properties inherent to routing problems. Moreover, the potential ramifications of inter-nodal interactions on the decision-making efficacy of the models have not been adequately explored. To bridge this gap, we propose an adaptive Graph Attention Sampling with the Edges Fusion framework (GASE),where nodes' embedding is determined through attention calculation from certain highly correlated neighbourhoods and edges, utilizing a filtered adjacency matrix. In detail, the selections of particular neighbours and adjacency edges are led by a multi-head attention mechanism, contributing directly to the message passing and node embedding in graph attention sampling networks. Furthermore, we incorporate an adaptive actor-critic algorithm with policy improvements to expedite the training convergence. We then conduct comprehensive experiments against baseline methods on learning-based VRP tasks from different perspectives. Our proposed model outperforms the existing methods by 2.08%-6.23% and shows stronger generalization ability, achieving state-of-the-art performance on randomly generated instances and real-world datasets.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 24 of its 44 references that are in the map. First posted on arXiv 21 May 2024.

Builds on

24 of 44 references.

References · 24

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12 more
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Citing papers per year: 2024: 1; 2025: 1.

2 papers.

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  1. 2026EGAM: Extended Graph Attention Model for Solving Routing Problems
  2. 2026Two-Stage Learned Decomposition for Scalable Routing on Multigraphs
  3. 2025EFormer: An Effective Edge-based Transformer for Vehicle Routing Problems
  4. 2025Vehicle Routing Problems via Quantum Graph Attention Network Deep Reinforcement Learning
  5. 2024GREAT: A Graph Edge Attention Network for the Electric Vehicle Routing Problem with Asymmetric Costs
  6. 2026Vehicle Routing with Finite Time Horizon using Deep Reinforcement Learning with Improved Network Embedding
  7. 2026Cluster-Aware Attention-Based Deep Reinforcement Learning for Pickup and Delivery Problems
  8. 2025Hierarchical Learning-based Graph Partition for Large-scale Vehicle Routing Problems