A First Step in Using Machine Learning Methods to Enhance Interaction Analysis for Embodied Learning Environments
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Abstract (arXiv)
Investigating children's embodied learning in mixed-reality environments, where they collaboratively simulate scientific processes, requires analyzing complex multimodal data to interpret their learning and coordination behaviors. Learning scientists have developed Interaction Analysis (IA) methodologies for analyzing such data, but this requires researchers to watch hours of videos to extract and interpret students' learning patterns. Our study aims to simplify researchers' tasks, using Machine Learning and Multimodal Learning Analytics to support the IA processes. Our study combines machine learning algorithms and multimodal analyses to support and streamline researcher efforts in developing a comprehensive understanding of students' scientific engagement through their movements, gaze, and affective responses in a simulated scenario. To facilitate an effective researcher-AI partnership, we present an initial case study to determine the feasibility of visually representing students' states, actions, gaze, affect, and movement on a timeline. Our case study focuses on a specific science scenario where students learn about photosynthesis. The timeline allows us to investigate the alignment of critical learning moments identified by multimodal and interaction analysis, and uncover insights into students' temporal learning progressions.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 4 of its 27 references that are in the map. First posted on arXiv 10 May 2024.
Builds on
4 of 27 references.
References · 4
- 2016Joint Face Detection and Alignment using Multi-task Cascaded Convolutional Networkscited by 895
- 2023ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depthcited by 646
- 2019Gaze360: Physically Unconstrained Gaze Estimation in the Wildcited by 173
- 2022L2CS-Net: Fine-Grained Gaze Estimation in Unconstrained Environmentscited by 65
Built on by
Citing papers per year: 2024: 2; 2025: 2; 2026: 2.
6 papers.
- 2024Multimodal Methods for Analyzing Learning and Training Environments: A Systematic Literature Reviewcited by 4
- 2025LLMs as Educational Analysts: Transforming Multimodal Data Traces into Actionable Reading Assessment Reportscited by 3
- 20243D Gaze Tracking for Studying Collaborative Interactions in Mixed-Reality Environmentscited by 1
- 2025Vision6D: 3D-to-2D Interactive Visualization and Annotation Tool for 6D Pose Estimationcited by 1
- 2026Using Large Language Models to Detect Socially Shared Regulation of Collaborative Learningcited by 1
- 2026AI Misuse in Education Is a Measurement Problem: Toward a Learning Visibility Frameworkcited by 1
- 2026AI Misuse in Education Is a Measurement Problem: Toward a Learning Visibility Framework8 Mar 2026
- 2026Using Large Language Models to Detect Socially Shared Regulation of Collaborative Learning8 Jan 2026
- 2025Vision6D: 3D-to-2D Interactive Visualization and Annotation Tool for 6D Pose Estimation21 Apr 2025
- 2025LLMs as Educational Analysts: Transforming Multimodal Data Traces into Actionable Reading Assessment Reports3 Mar 2025
- 2024Multimodal Methods for Analyzing Learning and Training Environments: A Systematic Literature Review22 Aug 2024
- 20243D Gaze Tracking for Studying Collaborative Interactions in Mixed-Reality Environments16 Jun 2024