A Survey on Backbones for Deep Video Action Recognition
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Abstract (arXiv)
Action recognition is a key technology in building interactive metaverses. With the rapid development of deep learning, methods in action recognition have also achieved great advancement. Researchers design and implement the backbones referring to multiple standpoints, which leads to the diversity of methods and encountering new challenges. This paper reviews several action recognition methods based on deep neural networks. We introduce these methods in three parts: 1) Two-Streams networks and their variants, which, specifically in this paper, use RGB video frame and optical flow modality as input; 2) 3D convolutional networks, which make efforts in taking advantage of RGB modality directly while extracting different motion information is no longer necessary; 3) Transformer-based methods, which introduce the model from natural language processing into computer vision and video understanding. We offer objective sights in this review and hopefully provide a reference for future research.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 37 of its 46 references that are in the map. First posted on arXiv 9 May 2024.
Builds on
37 of 46 references.
References · 37
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25 more
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Built on by
Citing papers per year: 2025: 1; 2026: 1.
2 papers.
- 2026Video-STLayout Pre-training21 Sep 2026
- 2025Boosting Skeleton-based Zero-Shot Action Recognition with Training-Free Test-Time Adaptation12 Dec 2025