Meta-Objects: Interactive and Multisensory Virtual Objects Learned from the Real World for Use in Augmented Reality
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Abstract (arXiv)
We introduce the concept of a meta-object, a next-generation virtual object that inherits the form, properties, and functions of its real-world counterpart, enabling seamless synchronization, interaction, and sharing between the physical and virtual worlds. While plenty of today's virtual objects provide some sensory feedback and dynamic behavior, meta-objects fully integrate interactive and multisensory features within a structured data framework to enable real-time immersive experiences in a post-metaverse intelligent simulation platform. Three key components underpin the utilization of meta-objects in the post-metaverse: property-embedded modeling for physical and action realism, adaptive multisensory feedback tailored to user interactions, and a scene graph-based intelligence simulation platform for scalable and efficient ecosystem integration. By leveraging meta-objects through wearable AR/VR devices, the post-metaverse facilitates seamless interactions that transcend spatial and temporal barriers, paving the way for a transformative reality-virtuality convergence.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Apr 2024.
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Citing papers per year: 2026: 4.
4 papers.
- 2026SceneLinker: Compositional 3D Scene Generation via Semantic Scene Graph from RGB Sequencescited by 3
- 2026MotionAnymesh: Physics-Grounded Articulation for Simulation-Ready Digital Twinscited by 2
- 2026From Speech-to-Spatial: Grounding Utterances on A Live Shared View with Augmented Realitycited by 1
- 2026SnapPhysics: A Physics-Aware Scene Graph from a Single View for Interactive Mixed Reality Scenescited by 0
- 2026SnapPhysics: A Physics-Aware Scene Graph from a Single View for Interactive Mixed Reality Scenes17 Sep 2026
- 2026MotionAnymesh: Physics-Grounded Articulation for Simulation-Ready Digital Twins13 Mar 2026
- 2026From Speech-to-Spatial: Grounding Utterances on A Live Shared View with Augmented Reality3 Feb 2026
- 2026SceneLinker: Compositional 3D Scene Generation via Semantic Scene Graph from RGB Sequences3 Feb 2026