Actor-Critic Reinforcement Learning with Phased Actor
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Abstract (arXiv)
Policy gradient methods in actor-critic reinforcement learning (RL) have become perhaps the most promising approaches to solving continuous optimal control problems. However, the trial-and-error nature of RL and the inherent randomness associated with solution approximations cause variations in the learned optimal values and policies. This has significantly hindered their successful deployment in real life applications where control responses need to meet dynamic performance criteria deterministically. Here we propose a novel phased actor in actor-critic (PAAC) method, aiming at improving policy gradient estimation and thus the quality of the control policy. Specifically, PAAC accounts for both Q value and TD error in its actor update. We prove qualitative properties of PAAC for learning convergence of the value and policy, solution optimality, and stability of system dynamics. Additionally, we show variance reduction in policy gradient estimation. PAAC performance is systematically and quantitatively evaluated in this study using DeepMind Control Suite (DMC). Results show that PAAC leads to significant performance improvement measured by total cost, learning variance, robustness, learning speed and success rate. As PAAC can be piggybacked onto general policy gradient learning frameworks, we select well-known methods such as direct heuristic dynamic programming (dHDP), deep deterministic policy gradient (DDPG) and their variants to demonstrate the effectiveness of PAAC. Consequently we provide a unified view on these related policy gradient algorithms.
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References · 15
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
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- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
- 2015Prioritized Experience Replaycited by 1,070
- 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
- 2017Deep Reinforcement Learning that Matterscited by 727
- 2017A Brief Survey of Deep Reinforcement Learningcited by 466
- 2016Benchmarking Deep Reinforcement Learning for Continuous Controlcited by 361
- 2018Distributed Distributional Deterministic Policy Gradientscited by 195
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