Real-GDSR: Real-World Guided DSM Super-Resolution via Edge-Enhancing Residual Network
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Abstract (arXiv)
A low-resolution digital surface model (DSM) features distinctive attributes impacted by noise, sensor limitations and data acquisition conditions, which failed to be replicated using simple interpolation methods like bicubic. This causes super-resolution models trained on synthetic data does not perform effectively on real ones. Training a model on real low and high resolution DSMs pairs is also a challenge because of the lack of information. On the other hand, the existence of other imaging modalities of the same scene can be used to enrich the information needed for large-scale super-resolution. In this work, we introduce a novel methodology to address the intricacies of real-world DSM super-resolution, named REAL-GDSR, breaking down this ill-posed problem into two steps. The first step involves the utilization of a residual local refinement network. This strategic approach departs from conventional methods that trained to directly predict height values instead of the differences (residuals) and utilize large receptive fields in their networks. The second step introduces a diffusion-based technique that enhances the results on a global scale, with a primary focus on smoothing and edge preservation. Our experiments underscore the effectiveness of the proposed method. We conduct a comprehensive evaluation, comparing it to recent state-of-the-art techniques in the domain of real-world DSM super-resolution (SR). Our approach consistently outperforms these existing methods, as evidenced through qualitative and quantitative assessments.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 19 of its 42 references that are in the map. First posted on arXiv 5 Apr 2024.
Builds on
19 of 42 references.
References · 19
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7 more
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3 papers.