mlsanityData to 7 Oct 2026

Nearly-tight Approximation Guarantees for the Improving Multi-Armed Bandits Problem

arXiv 2404.01198 ↗First posted 1 Apr 2024cs.LG cs.DS stat.MLcited by 5

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Abstract (arXiv)

We give nearly-tight upper and lower bounds for the improving multi-armed bandits problem. An instance of this problem has k arms, each of whose reward function is a concave and increasing function of the number of times that arm has been pulled so far. We show that for any randomized online algorithm, there exists an instance on which it must suffer at least an Omega(√k) approximation factor relative to the optimal reward. We then provide a randomized online algorithm that guarantees an O(√k) approximation factor, if it is told the maximum reward achievable by the optimal arm in advance. We then show how to remove this assumption at the cost of an extra O(log k) approximation factor, achieving an overall O(√k log k) approximation relative to optimal.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 4 of its 15 references that are in the map. First posted on arXiv 1 Apr 2024.

Builds on

4 of 15 references.

References · 4

  1. 2016Hyperband: A Novel Bandit-Based Approach to Hyperparameter Optimizationcited by 688
  2. 2019Introduction to Multi-Armed Banditscited by 475
  3. 2020Efficient Automatic CASH via Rising Banditscited by 30
  4. 2022Mitigating Disparity while Maximizing Reward: Tight Anytime Guarantee for Improving Banditscited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 2; 2026: 2.

5 papers.