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Creating Seamless 3D Maps Using Radiance Fields

arXiv 2403.11364 ↗First posted 17 Mar 2024cs.CVcited by 0

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Abstract (arXiv)

It is desirable to create 3D object models and 3D maps from 2D input images for applications such as navigation, virtual tourism, and urban planning. The traditional methods of creating 3D maps, (such as photogrammetry), require a large number of images and odometry. Additionally, traditional methods have difficulty with reflective surfaces and specular reflections; windows and chrome in the scene can be problematic. Google Road View is a familiar application, which uses traditional methods to fuse a collection of 2D input images into the illusion of a 3D map. However, Google Road View does not create an actual 3D object model, only a collection of views. The objective of this work is to create an actual 3D object model using updated techniques. Neural Radiance Fields (NeRF[1]) has emerged as a potential solution, offering the capability to produce more precise and intricate 3D maps. Gaussian Splatting[4] is another contemporary technique. This investigation compares Neural Radiance Fields to Gaussian Splatting, and describes some of their inner workings. Our primary contribution is a method for improving the results of the 3D reconstructed models. Our results indicate that Gaussian Splatting was superior to the NeRF technique.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 10 references that are in the map. First posted on arXiv 17 Mar 2024.

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3 of 10 references.

References · 3

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671

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