mlsanityData to 14 Oct 2026

Incentivized Exploration of Non-Stationary Stochastic Bandits

arXiv 2403.10819 ↗First posted 16 Mar 2024cs.LG cs.AI stat.MLcited by 3

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Abstract (arXiv)

We study incentivized exploration for the multi-armed bandit (MAB) problem with non-stationary reward distributions, where players receive compensation for exploring arms other than the greedy choice and may provide biased feedback on the reward. We consider two different non-stationary environments: abruptly-changing and continuously-changing, and propose respective incentivized exploration algorithms. We show that the proposed algorithms achieve sublinear regret and compensation over time, thus effectively incentivizing exploration despite the nonstationarity and the biased or drifted feedback.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 10 of its 44 references that are in the map. First posted on arXiv 16 Mar 2024.

Builds on

10 of 44 references.

References · 10

  1. 2019Introduction to Multi-Armed Banditscited by 481
  2. 2017A Tutorial on Thompson Samplingcited by 433
  3. 2015Bayesian Incentive-Compatible Bandit Explorationcited by 53
  4. 2020The Price of Incentivizing Exploration: A Characterization via Thompson Sampling and Sample Complexitycited by 26
  5. 2018Multi-armed Bandits with Compensationcited by 13
  6. 2019Bayesian Exploration with Heterogeneous Agentscited by 12
  7. 2015Incentivizing Exploration with Heterogeneous Value of Moneycited by 6
  8. 2018Optimal Algorithm for Bayesian Incentive-Compatible Explorationcited by 6
  9. 2019Incentivized Exploration for Multi-Armed Bandits under Reward Driftcited by 6
  10. 2017Learning User Preferences to Incentivize Exploration in the Sharing Economycited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.