mlsanityData to 7 Oct 2026

"It's Kind of Context Dependent": Understanding Blind and Low Vision People's Video Accessibility Preferences Across Viewing Scenarios

arXiv 2403.10792 ↗First posted 16 Mar 2024cs.HCcited by 10

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Abstract (arXiv)

While audio description (AD) is the standard approach for making videos accessible to blind and low vision (BLV) people, existing AD guidelines do not consider BLV users' varied preferences across viewing scenarios. These scenarios range from how-to videos on YouTube, where users seek to learn new skills, to historical dramas on Netflix, where a user's goal is entertainment. Additionally, the increase in video watching on mobile devices provides an opportunity to integrate nonverbal output modalities (e.g., audio cues, tactile elements, and visual enhancements). Through a formative survey and 15 semi-structured interviews, we identified BLV people's video accessibility preferences across diverse scenarios. For example, participants valued action and equipment details for how-to videos, tactile graphics for learning scenarios, and 3D models for fantastical content. We define a six-dimensional video accessibility design space to guide future innovation and discuss how to move from "one-size-fits-all" paradigms to scenario-specific approaches.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Mar 2024.

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Citing papers per year: 2025: 4; 2026: 6.

10 papers.