mlsanityData to 7 Oct 2026

Policy Learning for Off-Dynamics RL with Deficient Support

arXiv 2402.10765 ↗First posted 16 Feb 2024cs.LG cs.AIcited by 8

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Abstract (arXiv)

Reinforcement Learning (RL) can effectively learn complex policies. However, learning these policies often demands extensive trial-and-error interactions with the environment. In many real-world scenarios, this approach is not practical due to the high costs of data collection and safety concerns. As a result, a common strategy is to transfer a policy trained in a low-cost, rapid source simulator to a real-world target environment. However, this process poses challenges. Simulators, no matter how advanced, cannot perfectly replicate the intricacies of the real world, leading to dynamics discrepancies between the source and target environments. Past research posited that the source domain must encompass all possible target transitions, a condition we term full support. However, expecting full support is often unrealistic, especially in scenarios where significant dynamics discrepancies arise. In this paper, our emphasis shifts to addressing large dynamics mismatch adaptation. We move away from the stringent full support condition of earlier research, focusing instead on crafting an effective policy for the target domain. Our proposed approach is simple but effective. It is anchored in the central concepts of the skewing and extension of source support towards target support to mitigate support deficiencies. Through comprehensive testing on a varied set of benchmarks, our method's efficacy stands out, showcasing notable improvements over previous techniques.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 21 of its 42 references that are in the map. First posted on arXiv 16 Feb 2024.

Builds on

21 of 42 references.

References · 21

  1. 2017mixup: Beyond Empirical Risk Minimizationcited by 5,155
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  3. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
  4. 2015Prioritized Experience Replaycited by 1,070
  5. 2021A Minimalist Approach to Offline Reinforcement Learningcited by 882
  6. 2015End-to-End Training of Deep Visuomotor Policiescited by 847
  7. 2018Learning Dexterous In-Hand Manipulationcited by 643
  8. 2016CAD2RL: Real Single-Image Flight without a Single Real Imagecited by 227
  9. 2018Algorithmic Framework for Model-based Deep Reinforcement Learning with Theoretical Guaranteescited by 138
  10. 2017Preparing for the Unknown: Learning a Universal Policy with Online System Identificationcited by 129
  11. 2020Off-Dynamics Reinforcement Learning: Training for Transfer with Domain Classifierscited by 93
  12. 2020Improving Generalization in Reinforcement Learning with Mixture Regularizationcited by 81
9 more
  1. 2020Off-policy Bandits with Deficient Supportcited by 60
  2. 2023Cross-Domain Policy Adaptation via Value-Guided Data Filteringcited by 30
  3. 2020Reinforced Grounded Action Transformation for Sim-to-Real Transfercited by 17
  4. 2020Stochastic Grounded Action Transformation for Robot Learning in Simulationcited by 16
  5. 2021Generalization of Reinforcement Learning with Policy-Aware Adversarial Data Augmentationcited by 15
  6. 2021Policy Transfer across Visual and Dynamics Domain Gaps via Iterative Groundingcited by 12
  7. 2021Combining Online Learning and Offline Learning for Contextual Bandits with Deficient Supportcited by 7
  8. 2020Continuous Transition: Improving Sample Efficiency for Continuous Control Problems via MixUpcited by 5
  9. 2022Neighborhood Mixup Experience Replay: Local Convex Interpolation for Improved Sample Efficiency in Continuous Control Taskscited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 5; 2026: 2.

8 papers.