Intent Demonstration in General-Sum Dynamic Games via Iterative Linear-Quadratic Approximations
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Abstract (arXiv)
Autonomous agents should coordinate effectively without prior knowledge of others' intents. While prior work has focused on intent inference, we address the inverse problem: how agents can strategically demonstrate their intents within general-sum dynamic games. We model this problem and propose an algorithm that balances intent demonstration with task performance. To handle nonlinear dynamic games with continuous state-action spaces, our method leverages iterative linear-quadratic game approximations and provides efficient intent-teaching guarantees: the uncertain agent's belief can be driven rapidly to the ground truth, while the demonstrating agent avoids expending effort on unnecessary belief alignment when it does not improve task performance. Theoretical analysis and hardware experiments confirm that our approach enables the demonstrating agent to reconcile task execution with belief alignment and strategically manage the information asymmetry among agents, even as its intent evolves during deployment.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Feb 2024.
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Citing papers per year: 2025: 3.
3 papers.
- 2025PACE: A Framework for Learning and Control in Linear Incomplete-Information Differential Gamescited by 0
- 2025Peer-Aware Cost Estimation in Nonlinear General-Sum Dynamic Games for Mutual Learning and Intent Inferencecited by 0
- 2025Active Constraint Learning in High Dimensions from Demonstrationscited by 0
- 2025Active Constraint Learning in High Dimensions from Demonstrations28 Dec 2025
- 2025Peer-Aware Cost Estimation in Nonlinear General-Sum Dynamic Games for Mutual Learning and Intent Inference23 Apr 2025
- 2025PACE: A Framework for Learning and Control in Linear Incomplete-Information Differential Games23 Apr 2025