mlsanityData to 7 Oct 2026

Game Agent Driven by Free-Form Text Command: Using LLM-based Code Generation and Behavior Branch

arXiv 2402.07442 ↗First posted 12 Feb 2024cs.AIcited by 2

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

Several attempts have been made to implement text command control for game agents. However, current technologies are limited to processing predefined format commands. This paper proposes a pioneering text command control system for a game agent that can understand natural language commands expressed in free-form. The proposed system uses a large language model (LLM) for code generation to interpret and transform natural language commands into behavior branch, a proposed knowledge expression based on behavior trees, which facilitates execution by the game agent. This study conducted empirical validation within a game environment that simulates a Pok'emon game and involved multiple participants. The results confirmed the system's ability to understand and carry out natural language commands, representing a noteworthy in the realm of real-time language interactive game agents. Notice for the use of this material. The copyright of this material is retained by the Japanese Society for Artificial Intelligence (JSAI). This material is published here with the agreement of JSAI. Please be complied with Copyright Law of Japan if any users wish to reproduce, make derivative work, distribute or make available to the public any part or whole thereof. All Rights Reserved, Copyright (C) The Japanese Society for Artificial Intelligence.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 0 of its 11 references that are in the map. First posted on arXiv 12 Feb 2024.

Builds on

0 of 11 references.

No references here yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 0; 2026: 1.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024A Survey on Large Language Model-Based Game Agents
  2. 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games
  3. 2025LLM-Agent-Controller: A Universal Multi-Agent Large Language Model System as a Control Engineer
  4. 2026LLM-Based Multi-Agent Systems for Code Generation: A Multi-Vocal Literature Review
  5. 2024Large Language Models Are Neurosymbolic Reasoners
  6. 2024LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents
  7. 2024Large Language Models as Agents in Two-Player Games
  8. 2026Synthesizing Reactive Character Behaviors for Continuous Games via Programmatic Policy Search