Classification of Tennis Actions Using Deep Learning
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Abstract (arXiv)
Recent advances of deep learning makes it possible to identify specific events in videos with greater precision. This has great relevance in sports like tennis in order to e.g., automatically collect game statistics, or replay actions of specific interest for game strategy or player improvements. In this paper, we investigate the potential and the challenges of using deep learning to classify tennis actions. Three models of different size, all based on the deep learning architecture SlowFast were trained and evaluated on the academic tennis dataset THETIS. The best models achieve a generalization accuracy of 74 %, demonstrating a good performance for tennis action classification. We provide an error analysis for the best model and pinpoint directions for improvement of tennis datasets in general. We discuss the limitations of the data set, general limitations of current publicly available tennis data-sets, and future steps needed to make progress.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 12 of its 37 references that are in the map. First posted on arXiv 4 Feb 2024.
Builds on
12 of 37 references.
References · 12
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Citing papers per year: 2024: 1; 2025: 1.
2 papers.